Make beautiful things.





Most all of Shave's parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism.

They also respond to solid textures.

Included in this video is also an overview of various Shave parameter settings.

There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.

[texture demo] <- watch video here

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In addition to texturing, Shave and a Haircut controls hair with several types of guides. From the moment you grow hair, you're ready to start working. There is no setup to do before you can start getting visual results.

Included in the plugin is an interactive combing suite of tools inside the Maya viewports and AE's

You can also save off Maya presets (we render a preview for you), and even hairstyles and apply them to new objects, regardless of topology or UVs. [xplant]

[Combing Demo] <- watch video here

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In addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we've written our own advanced multi-threaded render which we integrate with your maya scene's own buffers automatically.

We also do some pretty cool stuff with voxels for the other renders which lets you render millions and millions of hairs with far less memory.

Our shader, the same shader for all of the renders, is a simplified version of Marschner paper with primary and secondary highlights, but easier to set up (no refraction index). For GI renders, all light modes are supported.

[Rendering Demo]<- watch video here

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There is very little to rig with Shave. Surface grown hairs just follow the surface dynamically, you can even preview the dynamics by turning on live mode and shaking it around while you adjust parameters.

Maya's dynamic forces affect shave guides directly, just re-run the cache.

We also have several different kinds of animation constraints that you can apply to any vertex on the chains.

In the video to my right, Pawel Olas is driving shave dynamics with Maya fluids


Honda Commercial from fuel effects/pawel olas on Vimeo.




Shave's interface is so simple and intuitive, you'll spend more time setting up your license than you will setting up your first scene.

Go home and play with your kids, life is short.

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(c) 2013 Joseph Alter, Inc- All Rights Reserved
Shave and a Haircut is a trademarks of Joseph Alter, Inc


* Maya is a trademark of Autodesk, Inc